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Understanding UML: A Developer's Guide with Web-based Application in Java
by Harmon, Paul
 

 
Cover Price: $69.95
Online Price: $43.37
You save $26.58 (38%)

 

ISBN-10: 1558604650
ISBN-13: 9781558604650
Publisher: Morgan Kaufmann
Published October 1997; Paperback; 367 pages
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Related categories:
All Sections > Object-Oriented Programming > UML

Summary:

".(an) exceptionally balanced and informative text."
-Rich Dragan

The Unified Modeling Language (UML) is a third generation method for specifying, visualizing, and documenting an object-oriented system under development. It unifies the three leading object-oriented methods and others to serve as the basis for a common, stable, and expressive object-oriented development notation. As the complexity of software applications increases, so does the developer's need to design and analyze applications before developing them. This practical introduction to UML provides software developers with an overview of this powerful new design notation, and teaches Java programmers to analyse and design object-oriented applications using the UML notation.

  • Apply the basics of UML to your applications immediately, without having to wade through voluminous documentation
  • Use the simple Internet example as a prototype for developing object-oriented applications of your own
  • Follow a real example of an Intranet sales reporting system written in Java that is used to drive explanations throughout the book
  • Learn from an example application modeled both by hand and with the use of Popkin Software's SA/Object Architect O-O visual modeling tool.

About the Author
Paul Harmon is the editor of Component Development Strategies newsletter and the former editor of CASE Strategies newsletter. He is also Service Director of the Cutter Consortium's Distributed Computing Architecture service. He consults with major corporations on trends in the software industry and has authored many books, including Understanding UML: The Developer's Guide (Morgan Kaufmann), The Object Technology Casebook (John Wiley), and the international bestseller Expert Systems: Artificial Intelligence for Business (John Wiley).

Mark Watson is an independent software developer who has worked at Angel Studios as a game programmer for Nintendo and Windows 95 games, with SAIC on the development of tools for expert systems, and on natural language processing and neural network systems. He is the author of eight books.

Table of Contents:
Acknowledgments
Ch. 1Introduction1
Ch. 2The Vocabulary of Object Technology9
Ch. 3A Simple Object-Oriented Methodology27
Ch. 4The Unified Modeling Language47
Ch. 5Coding Applications in Java59
Ch. 6Development with an Object-Oriented Modeling Tool77
Ch. 7Business Process Reengineering93
Ch. 8Use Case Diagrams and Ideal Object Models111
Ch. 9CRC Cards133
Ch. 10UML Class and Object Diagrams163
Ch. 11UML Sequence and Collaboration Diagrams199
Ch. 12UML State and Activity Diagrams215
Ch. 13Designing an Object-Oriented System231
Ch. 14Choosing an Object-Oriented Architecture237
Ch. 15Expanding Your Design263
Afterword293
App. AJava Example Program295
App. BUML Job Aid319
App. CComparison of UML, Booch, and OMT Notations323
App. DProducts Mentioned in This Book327
Bibliography, Notes, and Web Sites337
Index353


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