computer books and technical books at discount prices
Advanced Search
View
My
0
Shopping
Bag
Home Login F.A.Q. Contact Us
 
My Myself and I:
 Order Tracking 
 My Wishlist 
 My Gift Registry 
 Change User Preferences 
 E-mail Notifications 

Browse Books:
 Bestsellers 
 New Arrivals 
 Bargain Computer Books 
 Classic Computer Books 

Browse Subjects:
 business & finance 
 business applications 
 cad/cam 
 certification 
 computing 
 databases 
 desktop publishing 
 engineering 
 gaming 
 geographic/gis 
 graphics/animation 
 groupware 
 internet 
 mathematics 
 microsoft programming 
 multimedia 
 networking 
 object-oriented 
 operating systems 
 other & misc 
 physics 
 programming languages 
 servers 
 web design/development 

Mathematics & Physics for Programmers, 2nd Edition
by Kodicek, Danny / Flynt, John P
 

 
Cover Price: $49.99
Online Price: $27.99
You save $22.00 (44%)

 

ISBN-10: 1435457331
ISBN-13: 9781435457331
Publisher: Course Technology
Published October 2011; Paperback; 592 pages
Add to Shopping Bag
 

OUT OF STOCK
0 COPIES
 
Add to Wishlist
Related categories:
All Sections > Mathematics > General Mathematics
All Sections > Physics

Summary:
The casual game market continues to expand, and with the use of Flash growing and the increased popularity of the iPhone and other mobile gaming devices, developers have an exciting new route to market. But many of these budding game programmers find that they're missing the core math and physics skills they need to develop even simple games. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, SECOND EDITION teaches beginning game programmers they skills they need to develop causal games. Beginning with the basic aspects of mathematics and physics that are relevant to games, and moving on to more complex topics, the book combines theory and practice and the reader develops a number of games throughout the course of the book. With the concepts and techniques presented in the book, readers should be able to program a number of standard casual game types, including Mario-style platformers, driving simulations, puzzle games, and a simple first-person shooter. They will also gain a basic understanding of 2D and 3D geometry.

Related titles:
Introduction to Finite Elements in Engineering, 4th EditionNumerical Analysis, 2nd EditionAccelerated Testing: Statistical Models, Test Plans, and Data Analysis (Wiley Series in Probability and Statistics)Head First 2D GeometryOptimum Array Processing: Part IV of Detection, Estimation, and Modulation TheoryThe Manga Guide to Calculus