The key word here is art: the dynamic 3D art that defines the world of computer games, and the planning, modeling, texturing, lighting, effects creation, and interface design that go into it. You'll be learning from a masterÂ¿veteran 3D artist and instructor Matthew Omernick--as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation--including discussions of the creative process entailed in some of todayÂ¿s most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required for the complete 3D art package. You'll also pay special attention to creating and refining textures using Photoshop, since itÂ¿s the image manipulation tool of choice, regardless of what 3D software package you're using.