computer books and technical books at discount prices
Advanced Search
View
My
0
Shopping
Bag
Home Login F.A.Q. Contact Us
 
My Myself and I:
 Order Tracking 
 My Wishlist 
 My Gift Registry 
 Change User Preferences 
 E-mail Notifications 

Browse Books:
 Bestsellers 
 New Arrivals 
 Bargain Computer Books 
 Classic Computer Books 

Browse Subjects:
 business & finance 
 business applications 
 cad/cam 
 certification 
 computing 
 databases 
 desktop publishing 
 engineering 
 gaming 
 geographic/gis 
 graphics/animation 
 groupware 
 internet 
 mathematics 
 microsoft programming 
 multimedia 
 networking 
 object-oriented 
 operating systems 
 other & misc 
 physics 
 programming languages 
 servers 
 web design/development 

Handbook of Virtual Humans
by Magnenat-Thalmann, N. / Thalmann, D.
 

 
Cover Price: $195.00
Online Price: $157.95
You save $37.05 (19%)

 

ISBN-10: 0470023163
ISBN-13: 9780470023167
Publisher: John Wiley
Published October 2004; Hardcover
Add to Shopping Bag
 

OUT OF STOCK
0 COPIES
 
Add to Wishlist
Related categories:
All Sections > Graphics / Animation > Graphics Programming > General Graphics Programming
All Sections > Graphics / Animation > General Animation

Summary:

Virtual Humans simulations are becoming increasingly popular and many systems are now available to animate Virtual Humans. Such systems encompass several different domains including autonomous agents in virtual environments, human factors analysis, training, education, virtual prototyping, simulation-based design and entertainment. At the moment Virtual Humans are most commonly used in the entertainment industry and specifically in movies and video games. However, there are many current and potential applications of human activities that may be part of a system involving Virtual Humans in a wide range of areas including simulation, emergency situations, medical applications and engineering. Covers all aspects of Virtual Humans Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate their bodies and faces Presents the concepts of behavioral animation, crowd simulation, intercommunication between Virtual Humans and interaction between real humans and autonomous Virtual Humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans and a platform for real-time simulation Written by leading experts in the area, the Handbook of Virtual Humans covers the basic principles through to state-of-the-art and advanced concepts in this exciting field. Engineers, researchers and developers in computer graphics, computer animation, virtual reality and game development will all find this reference indispensable.



Related titles:
Professional WebGL Programming, 2nd EditionCUDA Application Design and DevelopmentGPU Computing Gems, Jade Edition (Applications of GPU Computing Series)Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics ProgrammingCreating the Art of the GameGraphics and Animation on iOS: A Beginner's Guide to Core Graphics and Core Animation