A comprehensive introduction to the techniques for creating dynamic simulations and animations of multibody systems. Focuses on the theoretical and practical aspects of developing and implementing physically basic dynamic simulation engines that can be used to generate animations of physical events involving particles and bodies. DLC: Computer simulation.
Table of Contents:
Hierarchical Representation of 3D Polyhedra
Articulated Rigid-Body Systems
Useful 3D Geometric Constructions
Numerical Solution of Ordinary Differential Equations of Motion