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Director MX 2004 Games: Game Development with Director, with CDROM
by Lever, Nik
 

 
Cover Price: $49.95
Online Price: $30.47
You save $19.48 (39%)

 

ISBN-10: 0240519493
ISBN-13: 9780240519494
Publisher: Focal Press
Published October 2004; Paperback; 330 pages
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Related categories:
All Sections > Multimedia > Director/Lingo/Shockwave

Summary:

Nik Lever guides designers, animators and web developers through the art, animation and programming skills needed to produce games in Director for Internet, CD or DVD distribution. He moves from the introductory coverage of Lingo with explanations of how easily Director's programming language can be mastered, on to more advanced tips and tricks, including coverage of the Havok physics simulation system and 3D maths. All of this is presented in a non-technical language from the artist's viewpoint, written by a professional who makes his living designing successful games with this versatile package.

The free CD-Rom includes all the code and files you need to try out the tutorials and see exactly how each game was created. The website that accompanies the book www.niklever.net provides even more information to ensure you stay up to date with the latest technologies in this field.

* Benefit from the experience of a successful games designer whose Director sites regularly get 20,000+ hits per day
* Explained by an artist for artists so you can see how to make Lingo work for your own games development
* Includes valuable extra coverage of how Director integrates with Flash MX



Table of Contents:
Introduction; Your first game; Section One - Layout: Creating sprite graphics; Creating sprite graphics; The walk cycle; Background art; Section Two - Lingo: So what's a variable?; In tip-top condition; Using loops; Keep it modular; Timer or frame rate; Integrating Flash; Section Three - Putting it into practice; Mazes; Board games; Platformers; Keyboard bashers; Section Four - The Third Dimension; Modelling for realtime 3D; The basics of 3D Lingo; What's in the w3d file; Collision Detection; Using Havok; Appendix A - 3D Maths; Bibliography.