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Discovering QuickTime: An Introduction for Windows and Macintosh Programmers, with CDROM
by Towner, George
 

 
Cover Price: $39.95
Online Price: $24.77
You save $15.18 (38%)

 

ISBN-10: 0120596407
ISBN-13: 9780120596409
Publisher: Morgan Kaufmann
Published April 1999; Paperback; 515 pages
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Related categories:
All Sections > Multimedia > Digital Video

Summary:

The first published title in the recently announced QuickTime Developer Series, this book is your key to unlocking the power of QuickTime.

Written for programmers, multimedia designers, and everyone interested in the latest media technology, Discovering QuickTime gives you a step-by-step introduction to QuickTime programming, from movies and animation to streaming video on the Internet. The CD-ROM in the back provides working applications, sample code, and the essential programming resources you need to get started.

QuickTime sets the standard for worldwide distribution of multimedia content. An increasing number of Windows and Macintosh application developers use its extensive toolkit to bring time and action to their programs. If you're going to compete in today's multimedia world, you need to understand QuickTime.

This book shows you how to harness the power of QuickTime. It doesn't take weeks of work to achieve sophisticated multimedia effects; fewer than a dozen lines of Java or C can bring the power of QuickTime into your application.

Table of Contents:
About This Book
Part 1: The World of QuickTime
Chapter 1: Introduction
Chapter 2: The QuickTime User Experience
Chapter 3: Delivering Movies
Chapter 4: Composing Movies
Chapter 5: Working With Digital Media
Chapter 6: Capturing and Creating Movie Data

Part 2: Programming Techniques
Chapter 7: Resources For Programmers
Chapter 8: Programming For Windows
Chapter 9: Working With QuickTime Components
Chapter 10: Opening and Playing Movies
Chapter 11: Creating and Saving Movies
Chapter 12: Capturing Movie Data
Chapter 13: Working With Graphics and Sound
Chapter 14: Coding Visual Effects
Chapter 15: Programming Music
Chapter 16: Writing Sprite Code
Chapter 17: Coding For Virtual Reality
Chapter 18: Using QuickTime Atoms
Chapter 19: Accessing QuickTime Through Java

Appendices
Appendix A: QuickTime's Component Architecture
Appendix B: Media Types
Appendix C: Visual Effects
Appendix D: System Services in QuickTime
Appendix E: Contents of the CD

Glossary
Bibliography
Index


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