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Game Architecture and Design, with CDROM
by Rollings, Andrew / Morris, Dave
 

 
Cover Price: $49.99
Online Price: $6.50
You save $43.49 (87%)

 

ISBN-10: 1576104257
ISBN-13: 9781576104255
Publisher: Coriolis
Published January 2000; Paperback; 742 pages
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Related categories:
All Sections > Gaming > Design & Programming

Summary:

Teaches design, architecture, and management—the things programmers need to know before they can even begin writing code! Provides hundreds of case studies of what works and what doesn't.

Table of Contents:
Part I: Game Design
Chapter 1: First Concept
Chapter 2: Core Design
Chapter 3: Gameplay
Chapter 4: Detailed Design
Chapter 5: Game Balance
Chapter 6: Look And Feel
Chapter 7: Wrapping Up
Chapter 8: The Future Of Game Design

Part II: Team Building And Management
Chapter 9: Current Methods Of Team Management
Chapter 10: Roles And Divisions
Chapter 11: The Software Factory
Chapter 12: Milestones And Deadlines
Chapter 13: Procedures And "Process"
Chapter 14: Troubleshooting
Chapter 15: The Future Of The Industry

Part III: Game Architecture
Chapter 16: Current Development Methods
Chapter 17: Initial Design
Chapter 18: Use Of Technology
Chapter 19: Building Blocks
Chapter 20: Initial Architecture Design
Chapter 21: Development
Chapter 22: The Run-Up To Release
Chapter 23: Postmortem
Chapter 24: The Future Of Game Development

Part IV: Appendixes
Appendix A: Sample Game Design Documents
Appendix B: Bibliography And References


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