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Object-Oriented Game Development
by Gold, Julian
 

 
Cover Price: $51.60
Online Price: $40.25
You save $11.35 (22%)

 

ISBN-10: 032117660X
ISBN-13: 9780321176608
Publisher: Addison-Wesley
Published May 2004; Paperback; 426 pages
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Related categories:
All Sections > Gaming > Design & Programming
All Sections > Object-Oriented Programming > General

Summary:

This book addresses how program teams can develop complex games within the constraints of deadlines, budgets, and changing technologies. It establishes a set best practices taken from real-world experiences, while making sure readers understand that there are not any absolute solutions. Readers are taught how to write reusable code that they will actually reuse along with games that require component technology. Practical object-oriented design methodologies with examples drawn directly from commercial code are also discussed. This book is useful for the entire game development team, including producers, designers, artists, and programmers.



Table of Contents:


 1. Introduction.


 2. The Game Development Process.


 3. Software Engineering for Games.


 4. Object-oriented Design for Games.


 5. The Component Model for Game Development.


 6. Cross-Platform Development.


 7. Game Objects.


 8. Design-driven Control.


 9. Iterative Development Techniques.


10. Game Development Roles.


Case Study: Cordite.


Appendix.


Bibliography.


Web resources.


Index.


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