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Design Patterns: Elements of Reusable Object-Oriented Software
by Gamma, Erich
 

 
Cover Price: $59.99
Online Price: $41.99
You save $18.00 (30%)

 

ISBN-10: 0201633612
ISBN-13: 9780201633610
Publisher: Addison-Wesley
Published July 1995; Hardcover; 395 pages
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Related categories:
All Sections > Object-Oriented Programming > Patterns

Summary:

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.

The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

Winner: Software Development Productivity Award.

Table of Contents:
Preface
Foreword

Guide to Readers

1: Introduction
What Is a Design Pattern?Design Patterns in Smalltalk MVC
Describing Design Patterns
The Catalog of Design Patterns
Organizing the Catalog
How Design Patterns Solve Design Problems
How to Select a Design Pattern
How to Use a Design Pattern

2: A Case Study: Designing a Document Editor
Design Problems
Document Structure
Formatting
Embellishing the User Interface
Supporting Multiple Look-and-Feel Standards
Supporting Multiple Window Systems
User Operations
Spelling Checking and Hyphenation
Summary

Design Pattern Catalog

3: Creational Patterns
Abstract Factory
Builder
Factory Method
Prototype
Singleton
Discussion of Creational Patterns

4: Structural Pattern
Adapter
Bridge
Composite
Decorator
Facade
Flyweight
Proxy
Discussion of Structural Patterns

5: Behavioral Patterns
Chain of Responsibility
Command
Interpreter
Iterator
Mediator
Memento
Observer
State
Strategy
Template Method
Visitor
Discussion of Behavioral Patterns

6: Conclusion
What to Expect from Design Patterns
A Brief History
The Pattern Community
An Invitation
A Parting Thought

Appendix A: Glossary

Appendix B: Guide to Notation
Class Diagram
Object Diagram
Interaction Diagram

Appendix C: Foundation Classes
List
Iterator
ListIterator
Point
Rect

Bibliography
Index


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Service Design Patterns: Fundamental Design Solutions for SOAP/WSDL and RESTful Web Services (Addison-Wesley Signature Series: Martin Fowler)Refactoring to Patterns (Addison-Wesley Signature Series: Martin Fowler)Analysis Patterns: Reusable Object ModelsApplying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development, 3rd EditionHead First Design PatternsPattern-Oriented Software Architecture For Dummies